XR Subway
Client
MUXR
Role
3D, Modeling, Texturing, Disguise Operator
Project Type
Virtual Set
Software
Unreal Engine, Blender, Photoshop, Substance Painter, Disguise Media Server/D3

This project showcased the new XR Stage at Miami University’s McVey Data Science Building. As part of my capstone course, my team created XR and Virtual Production content. I was directly involved in the creation of the Subway scene throughout the entire process.

The scene was modeled in Blender, textured in Substance Painter, and assembled in Unreal Engine 5, utilizing Disguise Designer, Red Komodo camera, and real-time tracking to integrate with Unreal. We tested the frustum and camera tracking before finalizing textures and lighting.

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